To ease 3D graphics application development, the SDK includes a cross-platform OS and API abstraction layer, as well as a library of helper tools for maths and resource loading. It also features optimized example applications to demonstrate the most efficient ways of implementing common 3D graphics effects on PowerVR GPUs, and a cross-platform, cross-API framework.
Developed by leading hardware, game engine and platform vendors, the Vulkan graphics and compute API has been designed for portability across multiple platforms. The PowerVR Graphics SDK 2016 R1 was developed alongside Vulkan and as such features:
The SDK contains a wealth of manuals, whitepapers and training materials to educate and inform developers of the most suitable rendering techniques, why they are well suited to the PowerVR architecture and how to get to grips with the utilities to leverage their full capabilities. In addition to its inclusion to the SDK, the documentation is also hosted on the website here.
|Supported Operating Systems||OpenGL
7.0 or newer
4.1 (Jelly Bean) and newer (ARM, X86 & MIPS)
(ARMv7, ARMv7 HF, X86 & MIPS)
|Windows PC emulation
Windows 7 and newer (X86 & X64)
|OS X PC Emulation
10.7 (Lion) and newer (X86 & X64)
|Linux PC Emulation
(X86 & X64)