Our suite of utilities is designed to enable rapid graphics application development. It targets a range of areas including asset exporting and optimization, PC emulation, prototyping environments, on-line and off-line performance analysis tools and many more.
Minimum System Requirements
Each utility supports Windows, OS X and Linux. The minimum requirements are as follows (older versions might still work but limited support will be provided):
- Windows 7
- OS X – An Intel based machine with 10.8 (Mountain Lion)
- Linux – Ubuntu 12.04
Some utilities may have additional requirements, such as minimum version of OpenGL.
For more information, please refer to the webpage of the utility you are interested in.
This is a texture compression tool that supports all OpenGL, OpenGL ES and DirectX formats as well as PowerVR compression formats (PVRTC).
This is a shader composer that uses PowerVR Object Data (POD) files and the PowerVR Effects (PFX) format to enable visual prototyping and profiling of shaders for OpenGL ES 2.0 and 3.0.
Debugging and Profiling
This utility is a real-time GPU performance analysis tool. It captures hardware timing data and counters which facilitate the identification of performance bottlenecks.
Performance analysis library for developers to retrieve GPU counter data. It also works alongside PVRTune to complement it with custom markers and counters.