2.6 Utilities update now available

This topic contains 0 replies, has 1 voice, and was last updated by  CarlosSarria 7 years, 7 months ago.

Viewing 1 post (of 1 total)
  • Author
  • #30147


    We have updated several of our Utilities and they are ready for download. Please, feel free to send us your feedback to devtech@imgtec.com or through this forum. We are specially interested in your feedback for the Blender plug-in.


    Blender plug-in:

    – Fixed vertex colours export

    – Set bone weight’s default type value to float

    – Added to scene previously missing empty objects

    – Implemented missing Interleave vectors option

    – Implemented missing Export geometry option

    – Implemented missing Fixed point option

    – Implemented missing Triangle sorting options

    – Implemented missing Primitive type options

    – Fixed Passing Material attribute shinness

    – Implemented post process command execution under windows

    Maya plug-in:

    – Stopped processing the animation if not exporting animations.

    – Fixed a bug where some nodes may be incorrectly tagged as meshes.

    All versions:

    – Fixed a recently introduced bug where the 4th element in a vertex attribute would be garbage.

    – The exporters now correctly write the ‘index animations’ option to file.


    – Fix to the scaling of the camera offset (i.e. making camera appear behind the view position).

    – Resolve a bug that caused .pfx files to fail compilation occasionally

    – Do not recalculate the sizes of the gui widgets when the window is minimised.

    – Make material properties dialog modal when prompting the user as a scene is opened (This makes the behaviour less confusing)

    – Fixed problem when loading POD scenes with no geometry.

    – Fixed crash caused by attempting to do skinning when no bone batches are present in the POD file.


    – Fixed Control Window focus (so it stays at the back when an application launches)

    – Fixed glIsEnable for MATRIX_INDEX_ARRAY_OESFixed glGetIntegeriv for GL_ALPHA_REF

    – Fixed Matrix palette’s bindings to VBO not being updated when given VBO was deleted


    – Fixed bug where vertex components with 4 values were not exported correctly.

    – Fixed the appearance of phantom animations when the collada file doesn’t contain any.

Viewing 1 post (of 1 total)
You must be logged in to reply to this topic.