Home › Forums › PowerVR Insider Graphics › 2016 R1.1 SDK ES 1.1 emulator raises GL_INVALID_ENUM on enabling tex coord array
This topic contains 0 replies, has 1 voice, and was last updated by Mark 1 year, 5 months ago.
IN 2016 R1.1 you have fixed all the bugs I previously reported in the SDK emulators but unfortunately you introduced a new one.
On receiving the following call
in an OpenGL ES 1.1 context, the emulator raises a bogus GL_INVALID_ENUM error. If the app ignores the error, the scene will be rendered correctly.