Home › Forums › PowerVR Insider Graphics › 2D Acceleration
This topic contains 2 replies, has 2 voices, and was last updated by Zoxc 9 years, 2 months ago.
How can you do 2D alpha blending on SGX 350?
Is the OpenVG Linux driver made ontop of OpenGL ES?
I tried to use OpenGL 2.0 emulator to blit textures but it didn’t give me the excepted result.
Here is a screenshot of the orginal, GL_LINEAR and GL_NEAREST:
Here is the code for this: http://pastebin.com/m49d636e6
I’m just wondering what I should use for 2D acceleration…
Are you sure your viewport size is actually 800×480? In windowed environments you have to be careful to set the client area of the window instead of the outer size which includes title bar and borders.
Yes that was itÂ . It has been too long since I messed with WinAPI.