On my program ‘2D active’ is always 40~50% and ‘2D time per frame’ is 5msec~7msec even if eglSwapbuffer is not called. Is this the normal? Is there anyone who knows how I can remove this 2D operation?
My enviromnet is listed below. device: Asus ZenFone2 gpu: PowerVR Rogue G6430 driver: OpenGL ES 3.1 build 1.4@3283119 OS: Android Surface: created by eglCreateWindow in navie code using naviewindow related with SurfaceHolder provided by SurfaceView on FrameLayout