'2D active' is always 40%

This topic contains 1 reply, has 2 voices, and was last updated by  kevin 1 year, 10 months ago.

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  • #52719

    Shinya
    Member

    Hi there,

    On my program ‘2D active’ is always 40~50% and ‘2D time per frame’ is 5msec~7msec even if eglSwapbuffer is not called.
    Is this the normal? Is there anyone who knows how I can remove this 2D operation?

    My enviromnet is listed below.
    device: Asus ZenFone2
    gpu: PowerVR Rogue G6430
    driver: OpenGL ES 3.1 build 1.4@3283119
    OS: Android
    Surface: created by eglCreateWindow in navie code using naviewindow related with SurfaceHolder provided by SurfaceView on FrameLayout

    EGLConfig attribute:
    const EGLint attribs[] = {
    EGL_CONFIG_CAVEAT, EGL_NONE,
    EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT,
    EGL_RENDERABLE_TYPE,EGL_OPENGL_ES2_BIT,
    EGL_BLUE_SIZE, 8,
    EGL_GREEN_SIZE, 8,
    EGL_RED_SIZE, 8,
    EGL_ALPHA_SIZE, 8,
    EGL_DEPTH_SIZE,24,
    EGL_STENCIL_SIZE,8,
    EGL_NONE
    };

    Attachments:
    #52743

    kevin
    Member

    Hi Shinya,
    Can you attach the pvrtrace record file for this APP?
    Then I can reproduce you problem locally.

    Thanks,
    Kevin

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