3.x and 4.x compatibility and stable conversion pipeline

This topic contains 1 reply, has 2 voices, and was last updated by  Shaun 5 months ago.

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  • #56181

    Oleg
    Member

    Hello, Imagination community

    Since PowerVR SDK 4.x is implemented using C++11, it seems we are stuck on 3.x branch. Now we use PVR 3.4 for models parsing, but there are lots of issues while converting our fbx, maya or blender models to POD – wrong mesh-texture bindings, missing animations, library segfaults when GetBoneWorldMatrix called, etc. Are models converted with 4.x tools compatible with 3.x sdk? Is there any “stable” conversion pipeline or conversion guide (FAQ) to make arbitrary model work with PVR 3.x?

    Best regards

    #56182

    Shaun
    Member

    Hi Oleg,

    PVRGeoPod from the new SDK i.e. 4.x+ should be fully compatible with the old SDK i.e. pre-4.0, if you have any issues with compatibility please let us know.

    Note that there are new features in the new version of PVRGeoPod which the old SDK will not support, but this should not impact the core compatibility of the files produced by the new tools.

    Thanks,
    Shaun

    • This reply was modified 5 months ago by  Shaun.
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