- January 9, 2017 at 10:43 pm #55126
I installed the latest “PowerVRSDKSetup-2016_R2” (set up the plugin correctly by copying the files and folder into the correct places), and I’m keep getting the following “igame.dll” error: http://i.imgur.com/5ziJFB1.png when starting 3ds Max.
I can’t use the PVRGeoPOD plugin on 3ds Max 2017 SP3.
Can you please help? Thank you.
1 user thanked author for this post.January 10, 2017 at 4:56 pm #55127
The plug-in we released in our 2016 R2 SDK was built against the igame library present in stock 3DSMAX 2017. Sadly we haven’t got time to support the most recent SPs yet. We will support them in our next release due by March.
Carlos.January 12, 2017 at 9:29 am #55139
I have eased the strict iGame version check. This should not affect the functionality and it will allow more flexibility with the updates. I have tested on my version and it seems fine. I haven´t tested it on SP3 yet, but I have attached it to this thread for you to give it a go (it is the 64bit version).
Attachments:You must be logged in to view attached files.
1 user thanked author for this post.January 12, 2017 at 11:31 pm #55146
It works perfectly. Thank you!
I had a feeling Autodesk didn’t change their plugin API’s (why would they).
PS: I understand the need for a version check. If the plugin wasn’t vetted prior to release, that may cause some trouble when working in production environments. Thankfully this is not the case and works perfectly fine. Awesome community support! Thank you very much!