Home › Forums › PowerVR Insider Graphics › Access to EAGLContext from PVRShell
This topic contains 3 replies, has 2 voices, and was last updated by richardh 5 years, 3 months ago.
I am working on an application that utilizes the CVOpenglESTextureCache API from iOS 5. When using this one has to pass in a reference to a EAGLContext to initially create the TextureCache.
Is there a way to get a pointer to the EAGLContext from PVRShell. Its my preference to get a from this higher level of abstraction instead of “gutting” out the actual SDK.
If its not possible I was also entertaining the possibility of creating an additional context dedicated for the TextureCache. I just don’t know how this would impact performance.
@Joe Davis or @tobias
Any thoughts on this?
I’m somewhat laughing at myself.. I can tell I have used setCurrentContext so many times that I would never think I could access it