Access Violation in eglInitialize() under Win 8.1

This topic contains 2 replies, has 2 voices, and was last updated by  Joe Davis 3 years, 1 month ago.

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  • #31805

    SP
    Member

    On various PC configurations we are seeing an access violation when calling eglInitialize(). Typically on GeForce and AMD based PCs our test applications work just fine, but on others the application experiences an “Access violation executing location 0x00000000.”. The app is a simple framework, starting with an eglGetDisplay() followed by eglInitialize(), etc.

    We’re using the latest PowerVR SDK 3.3 R2. One of the offending configurations is a clean installation of:
    Windows 8.1 Pro x64
    Intel Pentium Dual CPU T2390
    3GB RAM
    Intel 965 Express Chipset Family
    385MB available graphics memory

    Is the crash due to the configuration not being supported, or is this a bug in Power SDK? Is there a list of HW configurations that are supported? If this is not a bug, is there a function we can call before calling eglInitialize() in order to identify if the system is supported?

    #38966

    SP
    Member

    btw, here’s the call stack:

    00000000() Unknown
    [Frames below may be incorrect and/or missing]
    libEGL.dll!73a02c95() Unknown
    [External Code]
    libEGL.dll!73a135ce() Unknown
    libEGL.dll!73a114d7() Unknown
    libEGL.dll!73a13ccf() Unknown
    libEGL.dll!73a01a1a() Unknown
    Test.exe!InitializeEGL(HDC__ * hdc)

    #38967

    Joe Davis
    Member

    Hi,

    Just to clarify – are you reporting an issue with our PVRVFrame OpenGL ES emulation? If so, can you share your application source or binary with us? This will enable us to reproduce the issue locally.
    Do the graphics drivers meet PVRVFrame’s requirements? (listed in the PVRVFrame page of our site)

    If you would prefer to send the files to us confidentially instead of posting links to them on the forum, you can attach them to a support ticket here.

    Thanks,
    Joe

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