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This topic contains 2 replies, has 1 voice, and was last updated by pascalv 6 years, 2 months ago.
How to change the Transformation matrix.
I am using the PowerVR sdk for IOS.
I found the answer. This is what I did and let me know if it the good way.
PVRTMATRIX* anim = (PVRTMATRIX*)pMesh->getNode()->pfAnimMatrix;
PVRTMatrixMultiply(*anim, r, *anim);
And also use GetWorldMatrixNoCache instead of GetWorldMatrix