Hi, I’m using your Symbian S60 3rd Ed SDK and I want enable anti-aliasing to run on my N95 game.
I can’t find how to do this?
Is this the right place to ask?
Hi fuzz, welcome to our forum!
You can enable anti-aliasing through EGL. First, you have to find an EGLconfig where the attribute EGL_SAMPLE_BUFFERS is 1 and EGL_SAMPLES equals the number of samples you want. PowerVR MBX supports 2 and 4 sample anti-aliasing. You should add these attributes to the attribute list passed to eglChooseConfig.
Then you create an EGL surface with that config. Rendering to this surface will be anti-aliased.
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