anti alaising nokia

This topic contains 1 reply, has 2 voices, and was last updated by  Xmas 9 years, 9 months ago.

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  • #29492

    fuzz
    Member

    Hi,
    I’m using your Symbian S60 3rd Ed 
    SDK and I want enable anti-aliasing to run on my N95 game.

    I can’t find how to do this?

     Is this the right place to ask?

    #32017

    Xmas
    Member
    fuzz wrote:
    Hi,
    I’m using your Symbian S60 3rd Ed  SDK and I want enable anti-aliasing to run on my N95 game.

    I can’t find how to do this?

     Is this the right place to ask?

    Hi fuzz, welcome to our forum!

     

    You can enable anti-aliasing through EGL. First, you have to find an EGLconfig where the attribute EGL_SAMPLE_BUFFERS is 1 and EGL_SAMPLES equals the number of samples you want. PowerVR MBX supports 2 and 4 sample anti-aliasing. You should add these attributes to the attribute list passed to eglChooseConfig.

     

    Then you create an EGL surface with that config. Rendering to this surface will be anti-aliased.

    Xmas2008-03-10 14:39:11

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