anti aliasing on MBX

This topic contains 3 replies, has 2 voices, and was last updated by  lefty 8 years, 9 months ago.

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #29660

    lefty
    Member

    It says in the SDK documentation that PowerVR can do Full Scene Anti Aliasing and supports 2x horizontal, 2x vertical and 4x anti-aliasing, however I can’t find how it’s enabled. Anyone know?
    thanks

    #32564

    lefty
    Member

    Ok, now I see it’s done with eglChooseConfig. Unfortunately, the iPhone uses some extension to bind the surface instead of the standard egl way. I wonder if it’s possible to use egl?

    #32565

    Xmas
    Member

    I’d suggest sending a feature request for anti-aliasing to Apple.

    #32566

    lefty
    Member

    I tried logging a bug, but for some reason Apple won’t let me log in with my id. 🙁
    Oh well. 

Viewing 4 posts - 1 through 4 (of 4 total)
You must be logged in to reply to this topic.