Baked shape animation

This topic contains 1 reply, has 2 voices, and was last updated by  Gordon 7 years, 3 months ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #30217

    ileider
    Member

    Hi,

    I’ve got a maya scene with BAKED shape animation of a simple polygonal sphere. I can see the deformation working inside Maya, but the sphere stays undistorted in the POD file. Did anybody went through a case like this?

    Regards,

    Ivan

    #34153

    Gordon
    Moderator

    POD does not support vertex animation, only mesh animation – i.e. you can’t deform meshes within a POD file (unless you use some form of skinning). You should be able to deform the sphere in your application, but you’ll have to find a different way to store the animation.

Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.