Binary File Generation with samplerExternalOES type

This topic contains 1 reply, has 2 voices, and was last updated by  martontamas 8 months, 1 week ago.

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  • #55608

    john
    Member

    Hello All,
    Has anyone experienced problems generating a program binary, when the fragment shader contains both sampler2d and samplerExternalOES types?

    Compiling the program within the application, I see no problems and the program runs as expected. However when I create the binary version of the same program and load that I get a very different behaviour. I have seen some reports problems encountered when combining these types sampler types ?
    http://stackoverflow.com/questions/13376254/android-opengl-combination-of-surfacetexture-external-image-and-ordinary-textu

    I should also point out that I have successfully created and loaded binary that contain sampler2d and samplerExternalOES types exclusively.

    -J

    #55609

    Hi John,

    do you have an android apk that we can use to reproduce the problem? (just to see if it’s a driver bug or not)
    Also, what platform are you running this on? What is the driver’s version?

    bests,
    Marton

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