Home › Forums › PowerVR Insider Graphics › Binary File Generation with samplerExternalOES type
This topic contains 1 reply, has 2 voices, and was last updated by martontamas 6 months, 1 week ago.
Hello All, Has anyone experienced problems generating a program binary, when the fragment shader contains both sampler2d and samplerExternalOES types?
Compiling the program within the application, I see no problems and the program runs as expected. However when I create the binary version of the same program and load that I get a very different behaviour. I have seen some reports problems encountered when combining these types sampler types ? http://stackoverflow.com/questions/13376254/android-opengl-combination-of-surfacetexture-external-image-and-ordinary-textu
I should also point out that I have successfully created and loaded binary that contain sampler2d and samplerExternalOES types exclusively.
do you have an android apk that we can use to reproduce the problem? (just to see if it’s a driver bug or not) Also, what platform are you running this on? What is the driver’s version?