Strangely, since i moved to PowerVR SDK 3.5 (i was using 3.4) i can’t export “right” texture coordinates the “u” texture coordinates is always 0 for each vertices (flip “u” coordinates doesn’t solve the problem)… I’ve tried Blender 2.64 and 2.76.
Can anyone help me to understand why my toolchain generate bad 0 u texture coordinate .pod files?
The PVRGeoPOD dialog enables you to swizzle channels of all exported data. Can you check that you haven’t accidentally modified the channel mappings? A simple way to test this would be to use the “Default config” Configuration in the left-hand widget.