Blender POD texture coordinates export errors

This topic contains 2 replies, has 2 voices, and was last updated by  Sami 2 years ago.

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  • #51169

    Sami
    Member

    Hi guys,

    Strangely, since i moved to PowerVR SDK 3.5 (i was using 3.4) i can’t export “right” texture coordinates the “u” texture coordinates is always 0 for each vertices (flip “u” coordinates doesn’t solve the problem)…
    I’ve tried Blender 2.64 and 2.76.

    Can anyone help me to understand why my toolchain generate bad 0 u texture coordinate .pod files?

    Than you in advance!

    #51180

    Joe Davis
    Member

    Hi Sami,

    The PVRGeoPOD dialog enables you to swizzle channels of all exported data. Can you check that you haven’t accidentally modified the channel mappings? A simple way to test this would be to use the “Default config” Configuration in the left-hand widget.

    Thanks,
    Joe

    #51206

    Sami
    Member

    Hi Joe,

    I thought that all channels was right but I restore to default config and it’s work now.
    Thank you for your support,

    Best regards,
    Sami

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