Home › Forums › PowerVR Insider Graphics › BRN46455 and GL_EXT_shadow_samplers
This topic contains 3 replies, has 2 voices, and was last updated by pauls 3 years, 5 months ago.
no news about GL_EXT_shadow_samplers support ??
Kind regards david
We do not currently have plans to implement GL_EXT_shadow_samplers.
This feature is now available as part of core OpenGL ES 3.X.
It is also possible to mimic the functionality of GL_EXT_shadow_samplers using OpenGL ES 2.0.
can you “mimic a solution then in gles2 ?
Sorry Dgu, I misinterpreted the question.
With regards to BRN46455 there are no immediate plans to support this on PVRShaman.