[Bug] [GLSL] [iPhone SE] Unreachable return statements in shader renders garbage

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    Paul
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    The fragment shader files, screenshots, reproduction steps and platform info are available here:
    https://github.com/mc-imperial/shader-compiler-bugs/issues/37

    Adding two unreachable return statements in a GLSL fragment shader causes garbage to be rendered.

    The bug can be triggered from Safari via WebGL.

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