Bug in PVRVFrame 10.1: Luminance cube map texture shows up red

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This topic contains 2 replies, has 2 voices, and was last updated by  Joe Davis 1 year, 11 months ago.

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  • #50770

    Timo
    Member

    When cubemap texture is uploaded with GL_LUMINANCE format, sampling it behaves as if the texture had single channel GL_RED format. GL_LUMINANCE should produce grey scale texture.

    GL vendor: Imagination Technologies (Host: NVIDIA Corporation)
    GL renderer: PVRVFrame 10.1 – None (Host : GeForce GTX 760/PCIe/SSE2) (SDK Build: 3.5@3510720)
    GL version: 3.0(Host : 4.5.0 NVIDIA 355.82) (300)
    GL shading language version : GLSL ES 3.0(Host: 4.50 NVIDIA)

    #51075

    Joe Davis
    Member

    Hi Timo,

    Thanks for reporting the problem. I’ll update this chain once the PVRVFrame lead has had the opportunity to investigate the issue.

    #51768

    Joe Davis
    Member

    Hi Timo,

    The bug has been fixed for our upcoming 4.0 SDK release (changelist 3755093).

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