- March 12, 2013 at 5:47 pm #31185
Using latest PVRFrame (r2) when I execute the following code on OSX :
I get errors in the form of:
(Error) The following error occurred in glGetIntegerv: (500) GL_INVALID_ENUM
( repeated for each glGetIntegerv query)
This only occurs for certain GL_MAX enums , majority of them work fine.
The same code works just fine with no errors on my Win32 machine with Win32 version of PVRFrame.
My MacBook pro is equipped with :
Chipset Model: NVIDIA GeForce GT 330M
Also , somewhat unrelated question.
The PVRFrame GUI allows for debug wireframe rendering … can I enable the same functionality using just emulation libs ?March 13, 2013 at 10:40 am #36836
Since OSX doesn’t support OpenGL 4 we are limited by how much we can emulate. The emulator is trying to pass those tokens straight through to OpenGL and since they are not supported it’s reporting errors. I’ll look into supporting those tokens on OpenGL 3 systems in the future.
The PVRFrame GUI allows for debug wireframe rendering … can I enable the same functionality using just emulation libs ?
Not currently but I’ll add a feature request for it!