can i use multiTexture in the dell x51v?

This topic contains 2 replies, has 2 voices, and was last updated by  Gordon 8 years, 1 month ago.

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  • #29853

    italylili
    Member

    I  am going to use the multi texture in the dell x51v platform, and the number of

    texture unit is 2.  i found the multiTexture of trainingcourse works well in the pc emunation

    , but in the windows mobile version, the GL_ARB_texture_env_combine seen not suported. then how to use multiTexture?

     

     if(!CPVRTglesExt::IsGLExtensionSupported(“GL_ARB_texture_env_combine”))
      {
       PVRShellSet(prefExitMessage, “Can’t run this trainingcourse without support for GL_ARB_texture_env_combinen”);
       return false; // Can’t run this demo
      }

     

     
    #33220

    italylili
    Member

    any one can help me and answer my question

    thanks!
    #33221

    Gordon
    Moderator

    Sorry for taking so long to get back to you.

    I believe the extension you require is GL_IMG_texture_env_enhanced_fixed_function and is documented in our SDK. It is more restricted than GL_ARB_texture_env_combine, but hopefully you’ll be able to achieve what you require with it.

    Note that the OpenGL ES 1.0 version of the SDK for the Axim is still provided from our SDK download pages, but we are no longer updating it I’m afraid.

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