Collada2POD 4 bones per vertex limit

This topic contains 1 reply, has 2 voices, and was last updated by  Scott 5 years, 4 months ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #30924

    mkandula
    Member

    Hi,

    I am getting the following warning in the new version of Collada2POD v2.10 (SDK build 2.10@814059)
    WARNING: Ignoring some bones as POD only supports up to (4) bones per vertex.
    WARNING: Rescaling some bone weights as their total weight does not equal 1.
    I thought you can control the bones limit by setting matrix palette size !! Even with the default limit (matrix palette size of 9) this warning is popping up.
    Can you confirm if the 4 bones limit cannot be altered ?
    Thanks.

    mkandula2012-07-20 07:31:36

    #36013

    Scott
    Moderator

    Hi,

     
    The 4 bone limit refers to the number of bones that can affect a single vertex i.e. each vertex can have up to a maximum of 4 indices/weights. The matrix palette size is the number of bones that can affect an entire mesh. If more than that size is present then the mesh is split up.
     
    Cheers,
     
    Scott
Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.