Collada2POD hanging?

This topic contains 5 replies, has 2 voices, and was last updated by  Scott 8 years, 8 months ago.

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  • #29775

    martaaay
    Member

    I’m trying to load a collada mesh with about 20 subobjects.  6k triangles total.  The program appears to be hanging (50% CPU for a loooong time).

    A related question: In my collada mesh, I have some buildings, terrain, and other such things.  Does collada2pod try to tristrip as if this is all one giant mesh, or does it treat each building and terraign chunk as a separate object?

    Thanks!

    #32983

    martaaay
    Member

    Still going after 6 hours.

    #32984

    martaaay
    Member

    The linux version of Collada2POD is not hanging, so I’m going to just bail and use that.

    #32985

    Scott
    Moderator

    Hi,

    < ?: prefix = o ns = "urn:schemas-microsoft-com:office:office" /> 

    The tri-stripping is done on a per mesh basis.

     

    Quote:

    The program appears to be hanging

     

    If the hang is reproducible could you send the collada file to devtech@imgtec.com please.

     

    Thanks,

     

    Scott

    #32986

    martaaay
    Member

    Yes, it is reproducible.  I’ll package it up.

    Sorry, I’m not up on my terminology.  When you say “per mesh”, does mesh imply every triangle in the .pod file or each mesh in the .pod file?  If the first is true, then I’ll certainly want to split up into multiple smaller pod files.

    #32987

    Scott
    Moderator
    martaaay wrote:
    Yes, it is reproducible.  I’ll package it up.

    Sorry, I’m not up on my terminology.  When you say “per mesh”, does mesh imply every triangle in the .pod file or each mesh in the .pod file?  If the first is true, then I’ll certainly want to split up into multiple smaller pod files.

     

    It will be each mesh in the .pod file.
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