Collada2Pod problem with bone rigging

This topic contains 1 reply, has 1 voice, and was last updated by  manunt 5 years, 8 months ago.

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  • #30754

    manunt
    Member

    Hi. I created a model with Blender with bone animation and exported it to COLLADA. Preview app for Mac, which allows to view COLLADA files, shows animations properly. But after conversion to POD animated meshes get some strange offsets and rotation origins. Maybe I did something terribly wrong in Blender, I am not sure. Is there anyone who can look at my files and tell what is the problem? I would much appreciate that.

    Thanks.

    #35474

    manunt
    Member

    Case solved. Strange behavior was caused by the equal naming of the bones and corresponding meshed. Different casing didn’t help.

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