COLLADA2POD v2.08 not exporting mesh

This topic contains 2 replies, has 2 voices, and was last updated by  MachCUBED 6 years, 6 months ago.

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  • #30533

    MachCUBED
    Member

    Hello everyone,

    I made a 3d model with an armature (but no animations) using Blender 2.57a. I then opened it in Blender 2.57b to export it as a COLLADA 1.4.1 file. The file is available at the following URL:

    http://www.machcubed.com/penguin.dae

    I then downloaded the latest SDK today, version 2.8, and used COLLADA2POD with the following settings:

    Export geometry: on

    Export matrices: off

    Fixed point: off

    Export materials: on

    Merge: off

    Invert transparency: on

    Export animation: off (there’s no animation data anyway, just an armature)

    Coordinate System: OpenGL, World space

    Static frame: 0

    Normals: on

    Vertex colours: off

    Mapping channels: on

    Flip V coordinate: on

    Generate tangent-space: off

    Interleave vectors: on

    Align vertex data to 32-bit: on

    Export skin modifiers: on

    Matrix palette size: 9

    Primitive Type: Triangle list, Indexed

    Triangle Sort: PVRTGeometrySort, Sort vertices

    Vertex vector formats: default

    Post-export command line arguments: none

    Output:

    Code:
    Parsing /Users/alonzomachiraju/Documents/Blender/penguin.dae

    Complete.

    GenA

    Lamp

    Camera

    Armature

    backbone

    neckbone

    headbone

    neckbone.000

    neckbone.001

    headbone.000

    headbone_L

    headbone_R

    headbone.001

    shoulderboneL

    backbone_L.000

    shoulderboneR

    backbone_R.000

    lowerbackbone

    tailbone

    legL

    footL

    legR

    footR

    backbone_L

    backbone_R

    backbone_L.001

    backbone_R.001

    Sphere

    Complete.

    GenB

    Complete.

    GenC

    Complete.

    GenD

    Complete.

    Save

    Complete.

    Opening

    ‘ /Users/alonzomachiraju/Documents/Blender/penguin.pod ‘

    in

    ‘ /Users/alonzomachiraju/Development/SDKPackage_OGLES2/Utilities/PVRShaman/MacOS_x86_32/PVRShaman ‘.

    When the exported POD file is opened in PVRShaman, the light, camera, and material are all present, but not the mesh or armature. What’s going on?

    Note: I tried to install PVRGeoPOD in Blender 2.57, using, but the option to export a POD file directly from Blender 2.57 isn’t visible in File->Export. I tried again after changing the line Blender: 249 to Blender: 257, but that didn’t help at all. Is PVRGeoPOD incompatible with Blender 2.57 ATM?

    UPDATE: My COLLADA 1.4.1 file won’t open in Preview, nor will Blender import it successfully. How do I do a COLLADA 1.4.0 export from Blender 2.57?MachCUBED2011-05-25 21:53:11

    #34899

    Scott
    Moderator

    Sorry for the delay. We’ve taken a look at your Collada file and it doesn’t appear to be complete as it has an empty controller library and nothing references the mesh data. This would explain why the mesh isn’t exported to POD from Collada2POD.

    #34900

    MachCUBED
    Member

    I wonder how it could end up with an empty controller library and all. Could it be an error in my .blend file?

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