Home › Forums › PowerVR Insider Graphics › Corrupted higher level mipmap
This topic contains 1 reply, has 2 voices, and was last updated by Joe Davis 2 years, 3 months ago.
We are using PVRTC textures. Texturing and mipmaping is working fine on PVRVFrame running under Windows. On our target hardware however some of the higher level mipmaps are corrupted. Is this a known issue on WinCE drivers for PowerVR Rogue Hood?
We’ve not seen an issue like this before. If you can attach a reproduction texture (uncompressed and compressed) to a ticket in our support portal, we’ll investigate.