Hi. I’m using PVRUniSCoEditor v1.5 (SDK build 2.08.28.0607) from the Windows GLES2 SDK. By default, it’s configured to use “OGLESWindows_x86_32PVRUniSCo_SGX53x.exe” as the compiler.
I tried compiling Training course 14’s vertex and pixel shaders and even though it says that the it compiled successfully it didn’t create a .fsc or .vsc. If I compile with the “-profile” flag, a profile file is generated.