Creation of GL_LUMINANCE(16 bit) texture for FBO

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    I am trying to create a FBO with  GL_LUMINANCE (16 bit) texture on OMAP(OPENGL ES 1.4).  But the FBO creation fails as only a Colour texture can be bound to a FBO. Is there an alternative to it?, Do i have something like R16 etc which i can use?


    Is there any support for YUV422 textures on OMAP3430?


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