Deferred Shading on SGX

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    aik6980
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    Hi,

    Is it possible to use MultipleRTs on SGX5xx? If so, what extension I should be looking for?
    I’m trying to find the following functions but seem they didn’t defined anywhere
    (using PowerVR SDK)

    glGetIntergeri(GL_MAX_DRAW_BUFFERS, &maxbuffers);

    GLenum buffers[] = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT };
    glDrawBuffers(2, buffers);


    Thanks in advance.
    Aik.

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