Deferred shading technique on OpenGLE2.0

This topic contains 2 replies, has 2 voices, and was last updated by  Xmas 8 years, 6 months ago.

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  • #29749

    honestee
    Member

    Can I test Deferred Shading(Quad Shading?) technique on OpenGLES2.0 PC Emulator?

    And are there any source code or document to refer?
    #32885

    honestee
    Member

    Especially, how can I get/use MRT?…..  Cry

    #32886

    Xmas
    Member

    Unfortunately MRTs are neither a core feature nor is there an OpenGL ES extension for them. This may change in future, but until then you can’t use MRTs.

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