Devices for OpenGL ES 1.x development

This topic contains 9 replies, has 8 voices, and was last updated by  zuerst 6 years, 1 month ago.

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  • #29495

    Xmas
    Member

    For quick reference, here is a list of end user devices featuring PowerVR graphics acceleration which allow anyone to develop and run native OpenGL ES 1.x applications. (This is only a list of the open platforms, there are of course many more devices equipped with PowerVR graphics cores).

    The list will be updated as soon as more devices become available (and there are some great devices to come ). We’ll also provide extended information on each device soon!

    Dell

    Axim X50v & X51v (OpenGL ES 1.0 Common Lite)

    Motorola

    RIZR Z8 & Z10 (OpenGL ES 1.1 Common)

    Nokia

    N82, N93, N93i, N95 (all variants) & E90 (OpenGL ES 1.1 Common)

    Samsung

    i8510 Innov8 (OpenGL ES 1.1 Common)

    Sony Ericsson

    P990, P1i, W950, W960, M600, G700, G900 (OpenGL ES 1.1 Common)

    Xmas2008-11-10 10:19:51

    #32025

    KotCzarny
    Member

    any idea if my device is/will be supported? (it’s a nokia n800 internet tablet, based on omap2420, running linux) is there a way to add a support for it other than nagging nokia?KotCzarny2008-03-19 17:51:20

    #32026

    Marque
    Member

    At this point it is hard for us to comment in great detail on this issue. This is entirely Nokia’s call whether or not or when to support this device. So keep looking out for it.

    #32027

    Skyrise
    Member

    The iPhone uses a PowerVR MBX Lite. 🙂

    #32028

    lardman
    Member
    Quote:
    At this point it is hard for us to comment in great detail on this
    issue. This is entirely Nokia’s call whether or not or when to support
    this device. So keep looking out for it.

    How is the licensing carried out. Have Ti already paid some fee to include the PowerVR MBX in the OMAP 2420 or do the end customers have to pay some license fee? Or is it that the end customer has to write the drivers, or pay Imag Tech to do that for them?

    Just interested to know how these things work.

    #32029

    Marque
    Member

    That is first and foremost confidential and secondly beyond what a technical forum for developing applications is about.

    If you want to create your own chip with our IP cores included, we can talk a licensing model that will suit your needs.

    #32030

    lardman
    Member
    Quote:
    That is first and foremost confidential and secondly beyond what a technical forum for developing applications is about.

    If you want to create your own chip with our IP cores included, we can talk a licensing model that will suit your needs.

    Fair enough. My interest is also with the Nokia internet tablets, that was the reason for my question.

    #32031

    shiyifei
    Member

    Thanks for the information. Xmas

    #32032

    Gordon
    Moderator

    That list is quite old now. For a more up to date (but unofficial) list you can have a look at the POWERVR wikipedia entry.

    #32033

    zuerst
    Member

    If you try to run an OpenGL application with scratchbox then it will
    most likely work. This is because it uses the native operating system
    OpenGL libraries to execute. However, if you try and run it on the
    device it will not work as it only has OpenGL ES libraries.

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