does MBX Lite support anistropic tex filtering?

This topic contains 1 reply, has 2 voices, and was last updated by  Xmas 8 years, 4 months ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #29809

    Kris
    Member
     

    I thought PowerVR MBX supported this, and it is advertised via glext.h in the SDK, yet glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,…) always returns 1.0, and calling glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, …) with any value > 1 seems to have no effect for me. 

     

    Thanks for any help,

    Kris
    #33085

    Xmas
    Member

    What platform are you using?

    Some implementations might support GL_EXT_texture_filter_anisotropic, most don’t. You should always check the extension string.

Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.