I’m also looking for any information regarding animated UVW. Were using Maya and the POD plug-in. We’ve tried animating the actual UV coordinates, we’ve also tried animating the UV offset. Nether have proved successful. We would like to stay clear of hard coding any texture animations as we are using this effect extensively and also to allow our artists the freedom of editing any animations later on. Any info or a vague nod in the right direction would be greatly appreciated.