The POD format is not designed to support vertex animation. There are few graphics APIs available that allow the work to be done by the GPU and it typically requires much more data to be exported than bone animation. However, it can be done by exporting the mesh’s key-frames (as single or multiple POD files) and interpolating between them in code as required.
If you need an example of how to implement this technique, please refer to our EvilSkull Example in the SDK
Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.