EAC Compression with CPVRTexture

This topic contains 2 replies, has 2 voices, and was last updated by  fagiano 2 years, 8 months ago.

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  • #31949

    fagiano
    Member

    Hi, I’m trying to compress an EAC_RG11 normal map with CPVRTexture but I’m getting an incorrect texture as output. I’m using an RGB 8bit texture as input and I was wondering if it is the right input or if i’m supposed to create a 16 bit texture and then compress. I can compress a PVRTC correctly using the same approach, is there a sample somewhere that uses EAC?

    thank you for your time

    ciao
    Alberto

    #39396

    PaulL
    Admin

    Hi Alberto,

    Could you describe specifically how the texture is incorrect?

    Thanks,
    Paul.

    #39397

    fagiano
    Member

    I actually already solved the problem, I didn’t understand what GenerateNormalMap does. I assumed I had to call it before transcoding, but my source image was alredy a normalmap.

    Thank you for your time
    Alberto

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