Home › Forums › PowerVR Insider Graphics › Efficient shader programming
This topic contains 2 replies, has 2 voices, and was last updated by hnyk 8 years, 6 months ago.
Are there any basic guidelines how to program efficiently? I suppose that branching is bad, but is there anything else?
There is a document detailing recommendations for efficient OpenGL ES 2.0 usage in our OpenGL ES 2.0 SDKs. It also contains guidelines for GLSL ES shader programming.
Thanks. I missed it.