Efficient shader programming

This topic contains 2 replies, has 2 voices, and was last updated by  hnyk 8 years, 6 months ago.

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  • #29778

    hnyk
    Member

    Hi

    Are there any basic guidelines how to program efficiently? I suppose that branching is bad, but is there anything else?

    #32997

    Xmas
    Member

    There is a document detailing recommendations for efficient OpenGL ES 2.0 usage in our OpenGL ES 2.0 SDKs. It also contains guidelines for GLSL ES shader programming.

    #32998

    hnyk
    Member

    Thanks. I missed it.

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