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    I have 2 questions:

    1)How can i draw on screen, something which i created on an image is attached to a pBuffer…and if i want to render it …how can i do it.. i guess there are only 2 ways…using glReadPixels  or using glCopyPixels.Am i right?

    What does the api eglCreatePBufferFromClientBuffer() do?

    Is the surface returned by it an offscreen buffer connected surface or framebuffer connected surface ? It seems it returns  a surface which is connected to an offscreen buffer….




    Hi Bhargav,

    eglCreatePbufferFromClientBuffer allows you to take a buffer from an EGL client API and encapsulate it as a pbuffer surface. Currently the only supported buffer type is an OpenVG VGimage. This enables such use cases as rendering to a VGimage with OpenGL ES.

    VGimage is an off-screen buffer, and so are pbuffers.

    I’m not sure I understand your first question. Could you please rephrase it? Where does the image data come from and where do you want to put it?


    GeorgXmas2008-04-17 14:58:34

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