eglMakeCurrent cost much time

This topic contains 1 reply, has 2 voices, and was last updated by  PaulL 2 years, 3 months ago.

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  • #49750

    Oscar
    Member

    Hi,

    I have one render thread, and in the thread, there are two surfaces and two contexts, one is ES 2.0 and another is ES 1.0, each renders on one surface.

    I find when context switch from ES 2.0 to ES 1.0, the time is only 0.02ms; but context switch from ES 1.0 to ES 2.0 costs 4.5ms. I just call glClear in ES 1.0 and swapBuffers, do nothing else at all. (The context switch time only check before wglMakeCurrent and after it, not include render)

    After I change ES 1.0 context to ES 2.0 context, the context switch time is ~ 0.02ms!
    It seems driver cost much time to switch context from ES 1.0 to ES 2.0.

    I am wondering how to reduce the context switch time? Thanks!

    The system info is as followings:
    PVRPerfServerDeveloper v14.75.2 – Build 3.3@2964572
    Copyright (C) Imagination Technologies Ltd. All rights reserved.
    * Support: DevTech@imgtec.com
    * OS: Linux version 3.14.31-00074-g742896e (jenkins@ubuntu76) (gcc version 4.7.3 20130226 (prerelease) (crosstool-NG linaro-1.13.1-4.7-2013.03-20130313 – Linaro GCC 2013.03) ) #1 SMP PREEMPT Tue Aug 11 14:37:24 CST 2015
    * Time (local): Sat Jan 1 04:33:32 2000 (04:33:32)
    * Time (UTC): Sat Jan 1 04:33:32 2000 (04:33:32)
    * DRIVER BUILD: 1.9.225.3347
    * Device Variant: PowerVR SGX544MP2
    * Device Series: PowerVR Series5XT
    * Processor count: 2

    #49977

    PaulL
    Admin

    Switching between contexts is inherently slow, it is strongly recommended to avoid doing so whenever possible.

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