error compiling the training tutorial apps

This topic contains 1 reply, has 2 voices, and was last updated by  Scott 6 years, 3 months ago.

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  • #30569

    manubr
    Member

    hi

    I am trying to run the training tutorials apps on android platform. when i try to compile native code..using ndk-build i am getting the following error

    ~/SDKPackage_OGLES2/TrainingCourse/IntroducingPVRTools/OGLES2/Build/Android$ ~/android-ndk-r5c/ndk-build

    Invalid attribute name:

        package

    Compile++ thumb : PVRShell <= OGLES2IntroducingPVRTools.cpp

    Compile++ thumb : PVRShell <= PVRShell.cpp

    Compile++ thumb : PVRShell <= PVRShellAPI.cpp

    Compile++ thumb : PVRShell <= PVRShellOS.cpp

    /usr/bin/make -C /home/manu/SDKPackage_OGLES2/TrainingCourse/IntroducingPVRTools/OGLES2 -f content.mak PVRTEXTOOL=/home/manu/SDKPackage_OGLES2/Utilities/PVRTexTool/PVRTexToolCL/Linux_x86_32/PVRTexTool FILEWRAP=/home/manu/SDKPackage_OGLES2/Utilities/Filewrap/Linux_x86_32/Filewrap PVRUNISCO=/home/manu/SDKPackage_OGLES2/Utilities/PVRUniSCo/OGLES/Linux_x86_32/PVRUniSCo_SGX53x

    make[1]: Entering directory `/home/manu/SDKPackage_OGLES2/TrainingCourse/IntroducingPVRTools/OGLES2′

    /home/manu/SDKPackage_OGLES2/Utilities/PVRUniSCo/OGLES/Linux_x86_32/PVRUniSCo_SGX53x FragShader.fsh FragShader.fsc -f

    Success.

    /home/manu/SDKPackage_OGLES2/Utilities/Filewrap/Linux_x86_32/Filewrap -s -o Content/FragShader.cpp FragShader.fsh

    /home/manu/SDKPackage_OGLES2/Utilities/Filewrap/Linux_x86_32/Filewrap -oa Content/FragShader.cpp FragShader.fsc

    Could not open FragShader.fsc for reading

    make[1]: [Content/FragShader.cpp] Error 1 (ignored)

    /home/manu/SDKPackage_OGLES2/Utilities/PVRUniSCo/OGLES/Linux_x86_32/PVRUniSCo_SGX53x VertShader.vsh VertShader.vsc -v

    Success.

    /home/manu/SDKPackage_OGLES2/Utilities/Filewrap/Linux_x86_32/Filewrap -s -o Content/VertShader.cpp VertShader.vsh

    /home/manu/SDKPackage_OGLES2/Utilities/Filewrap/Linux_x86_32/Filewrap -oa Content/VertShader.cpp VertShader.vsc

    Could not open VertShader.vsc for reading

    make[1]: [Content/VertShader.cpp] Error 1 (ignored)

    make[1]: Leaving directory `/home/manu/SDKPackage_OGLES2/TrainingCourse/IntroducingPVRTools/OGLES2′

    Compile++ thumb : PVRShell <= Image.cpp

    Compile++ thumb : PVRShell <= FragShader.cpp

    Compile++ thumb : PVRShell <= VertShader.cpp

    Compile++ thumb : ogles2tools <= PVRTPrint3DAPI.cpp

    Compile++ thumb : ogles2tools <= PVRTgles2Ext.cpp

    Compile++ thumb : ogles2tools <= PVRTTextureAPI.cpp

    Compile++ thumb : ogles2tools <= PVRTBackground.cpp

    Compile++ thumb : ogles2tools <= PVRTPFXParserAPI.cpp

    Compile++ thumb : ogles2tools <= PVRTShader.cpp

    Compile++ thumb : ogles2tools <= PVRTFixedPoint.cpp

    Compile++ thumb : ogles2tools <= PVRTMatrixF.cpp

    Compile++ thumb : ogles2tools <= PVRTMisc.cpp

    Compile++ thumb : ogles2tools <= PVRTTrans.cpp

    Compile++ thumb : ogles2tools <= PVRTVertex.cpp

    Compile++ thumb : ogles2tools <= PVRTModelPOD.cpp

    Compile++ thumb : ogles2tools <= PVRTDecompress.cpp

    Compile++ thumb : ogles2tools <= PVRTTriStrip.cpp

    Compile++ thumb : ogles2tools <= PVRTTexture.cpp

    Compile++ thumb : ogles2tools <= PVRTPrint3D.cpp

    Compile++ thumb : ogles2tools <= PVRTResourceFile.cpp

    Compile++ thumb : ogles2tools <= PVRTString.cpp

    Compile++ thumb : ogles2tools <= PVRTPFXParser.cpp

    Compile++ thumb : ogles2tools <= PVRTShadowVol.cpp

    Compile++ thumb : ogles2tools <= PVRTVector.cpp

    Compile++ thumb : ogles2tools <= PVRTError.cpp

    Compile++ thumb : ogles2tools <= PVRTQuaternionF.cpp

    StaticLibrary : libstdc++.a

    StaticLibrary : libogles2tools.a

    SharedLibrary : libPVRShell.so

    Install        : libPVRShell.so => libs/armeabi/libPVRShell.so

    and eventually when i try to run this app on my device .. it says the process stopped unexpectedly

    #34973

    Scott
    Moderator
    Hi,

     

    manubr wrote:

    I am trying to run the training tutorials apps on android platform. when i try to compile native code..using ndk-build i am getting the following error

     

    The errors mentioned are normal as the glsl compiler packaged with the SDK doesn’t output binary shader files so the file wrapping of them fails. Fortunately, as mentioned in your output these errors are ignored and the build carries on as if nothing happened. Looking at the very last line it seems the C++ part of the tutorial has built successfully. Would it be possible for you to post the logcat output from running your built example? Also, which platform are you using and do the .apks that come with the SDK run fine?

     

     
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