Exporter and Camera

This topic contains 1 reply, has 1 voice, and was last updated by  Prompt 6 years, 11 months ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
  • #30421


    Hi there!

    I’m trying to fit the camera in 3ds Max with my engine and Shaman app. When I configure the camera in the 3ds Max and print in the viewport safe areas I export the scene. In my engine using PVRSDK I load the scene with the camera and its animation, but the camera don’t show the same in the screen. It is not exactly the same that I view in max RENDER selecting the camera.

    I check fov, near, far, vFrom, vTo, vUp, appear to be ok. Well, not all, the camera is a target camera but vTo is not correct, but this is other thing.

    Where is the problem? How I need to configure the camera in 3ds Max to see the same as render in real time with Shaman or my Engine?




    Max Editor:

    Max Render:

    Engine (and Shaman it’s the same):

    Prompt2011-01-17 09:55:02

Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.