Exporting animation from Maya to pod

This topic contains 1 reply, has 2 voices, and was last updated by  Scott 8 years, 1 month ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #29945

    torunn
    Member

    Hi,

    I am using Maya and have a problem when I export my bone animation to POD
     I
    would like to have an option of choosing different frames, like 3.36,
    but I can only choose frames using integer numbers like 3, 2, 1.

    Even dough the animation is running using two numbers after the decimal point.
    Is it possible to export the animation so that I can access the different frames using the decimal point?

    Thank you!

    #33431

    Scott
    Moderator
    torunn wrote:
    Hi,
    I am using Maya and have a problem when I export my bone animation to POD
     I would like to have an option of choosing different frames, like 3.36, but I can only choose frames using integer numbers like 3, 2, 1.
    Even dough the animation is running using two numbers after the decimal point.
    Is it possible to export the animation so that I can access the different frames using the decimal point?

    Thank you!

     

    Hi,

     

    I’m afraid it is not possible to export directly non-integer numbered frames using the POD exporter. However, if you aren’t exporting using matrices you can quite happily pass 3.36 to SetFrame in your application and the transformations will be appropriately interpolated to give you a frame 3.36, assuming frames 3 and 4 exist.

     

    Thanks,

     

    Scott
Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.