there is a simple situation where two sides of the cube exists ( joined by one side ), so – 1 mesh, 8 vertices, 4 faces , 1 UV ( as by Shaman report from .pod )
(3D tool/Maya says about 6 vertices, 4 faces and 8 UVs – but this is not a question yet 🙂 )
it looks that: – 8 vertices ( as by UV need ) in the verticies list but have 3D coords duplicate , where UV are looks ok. – description of the faces , which is obviously 3 indexes for triangle vertices – might contain not three diff coords but sometime refer to the 2 3D coords – which cause some issues for me and further processing ( sure, outside of OpenGL calls )
Questions: – any good dump tool for .pod, beside Shaman ? Command line would be great – How to translate description of the faces into triangle vertices properly?
Pretty sure that simple point, could find the proper rules to handle faces list into vertices…