faces and vertexes over UV

This topic contains 1 reply, has 1 voice, and was last updated by  maximd33 6 years, 5 months ago.

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  • #30529

    maximd33
    Member

    there is a simple situation where two sides of the cube exists ( joined by one side ),
    so – 1 mesh, 8 vertices, 4 faces , 1 UV ( as by Shaman report from .pod )

    (3D tool/Maya says about 6 vertices, 4 faces and 8 UVs – but this is not a question yet 🙂 )

    it looks that:
    – 8 vertices ( as by UV need ) in the verticies list but have 3D coords duplicate , where UV are looks ok.
    – description of the faces , which is obviously 3 indexes for triangle vertices – might contain
    not three diff coords but sometime refer to the 2 3D coords – which cause some issues for me
    and further processing ( sure, outside of OpenGL calls )

    Questions:
    – any good dump tool for .pod, beside Shaman ? Command line would be great
    – How to translate description of the faces into triangle vertices properly?

    Pretty sure that simple point, could find the proper rules to handle faces list into vertices…

    thanks you! 

    #34890

    maximd33
    Member

    solved by looking up at PVRTModelPODReorderFaces

    PS funny that not used but became useful 🙂

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