FILEWRAP – can we compile to assets for dynamic linking ?

This topic contains 3 replies, has 3 voices, and was last updated by  dgu 4 years ago.

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  • #31507

    mkandula
    Member

    Hi

    I want to know if assets can be compiled to files which can be loaded during runtime. Whats happening is the assets size is increasing and development time for each iteration is also a drag. Major problem is the .POD files followed by .PVR files. I want to load these runtime. If you have solution please suggest with some code sample !! Very much appreciate the effort !

    Thanks

    #38080

    Joe Davis
    Member

    Hi,

    Is there any reason you can’t load the raw files (POD, PVR etc.) from the target’s filesystem instead of Filewrapping them? I think this would be the best solution.

    Regards,
    Joe

    #38081

    mkandula
    Member

    Somehow I was thinking filewrapping was the only way.

    I simply uploaded the content to the phone filesystem and whoola.. it works !! 😀

    Thanks !!

    #38082

    dgu
    Member

    hello

    Loading the pod from the filesystem is of course independant of the sdk and sure it s platform specific.
    The PVRShell containt all the abstraction method needed to find assets and it’s working super well on any plateform.

    i believe that the PVRSHELL abstraction provide the solution and it define already the default loading path for loading assets.

    kind regards
    david

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