I want to know if assets can be compiled to files which can be loaded during runtime. Whats happening is the assets size is increasing and development time for each iteration is also a drag. Major problem is the .POD files followed by .PVR files. I want to load these runtime. If you have solution please suggest with some code sample !! Very much appreciate the effort !
Loading the pod from the filesystem is of course independant of the sdk and sure it s platform specific. The PVRShell containt all the abstraction method needed to find assets and it’s working super well on any plateform.
i believe that the PVRSHELL abstraction provide the solution and it define already the default loading path for loading assets.
kind regards david
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