Getting started with Powershell help…

This topic contains 2 replies, has 2 voices, and was last updated by  Joe Davis 3 years, 8 months ago.

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  • #31641

    I download the sdk. I create a new project in xcode, I go and drag and drop the files from the SDK folders into my new project. I then add the openGL frame work include files into the SDK files. I try to build and I get 20 errors from the normal ios framework files.

    How are you supposed to go about starting all this up? I probably need to understand more about xcode I understand that once I can get a program started that I should use the frame tool instead of the simulator in xcode right? This is all noob questions I guess. I keep poking at it and getting closer so hopefully I get it working. I can get the examples to run, yet I think they are running in the ios simulator not the frame simulator. Anyone have experience with xcode and the powershell?

    #38516

    Well I give up, I feel like I’m trying to beat a square peg into a round hole here. Tried multiple ways to start a new project using xcode and the PVRShell. Your help files say to include this and include that and it seems the normal files for opengl es are rewritten by Apple. I tried to link to your dynamic link libraries yet in that instance I couldn’t get the PowerShell.cpp files to use them. Maybe I’ll try again later. It’d be nice had you guys wrote the whole thing as a framework that we could include in xcode, yet that’d leave all the other people in the dark I guess.

    #38517

    Joe Davis
    Member

    Hi Chris,

    Sorry to hear you’ve hit issues getting the SDK running on OS X. My recommendation would be to use one of the SDK’s Examples as a starting point, e.g. copy the IntroducingPOD Example to another directory, check it builds and then change files in it appropriately for your project. Alternatively, you can use a diff tool to compare your XCode project with one of the SDK Example XCode projects (you can use the pre-installed OS X FileMerge tool for this).

    I’ve filed a bug report against our documentation (BRN47853) for more verbose instructions to be added in a future release.

    Regards,
    Joe

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