GL_DEPTH problem

This topic contains 2 replies, has 2 voices, and was last updated by  emoysan 9 years, 3 months ago.

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  • #29568

    emoysan
    Member

    Hi

    i’m using the OpenGL ES 1.1 SDK on Linux (Debian) on top of VirtualPC (!)

    I have built MESA succcessfully (7.x) and I’m facing a problem with depth buffers.
    None of the sample run with a depth buffer and I get the MESA warning: GL_DEPTH_TEST enabled but no Z Buffer.

    However, glxinfo gives configurations with Z buffer of 16 bits.

    help.

    #32238

    Gordon
    Moderator

    As has been said in the other forum that you posted this question to, I don’t believe VirtualPC offers emulation of a graphics card that is advanced enough to support the ES 1.1 SDK.

    It will be better to run Linux natively. If you’re running VirtualPC under Windows then I don’t see the advantage of using the Linux SDK when there is a PCEmulation SDK natively for Windows, either.

    #32239

    emoysan
    Member

    hi,
    Virtual PC emulates the S3 board.
    I now have a almost ok configuration, some of the objects not being displayed.

    I like your remark about running the SDK on Linux, but indeed I need to.

    E.

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