I need to use GL_DEPTH24_STENCIL8_OES as the “internal format” for glRenderbufferStorage OpenGL ES 2.0 API. Now this internal format is part of OpenGL extension. I guess it is not yet supported by PowerVR OpenGL ES 2.0 libs (PVRVFrame GUI shows this API in red, says “unsupported internal format”).
I would like to know whether GL_DEPTH24_STENCIL8_OES is supported currently or it will be supported in later releases of PVRVFrame libs?
If supported, then why I get this problem (Stencil things do not work)?
Thanks in advance.
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