gl_FragData index max supported 1 – Windows Emulator GL ES 3.0

This topic contains 1 reply, has 2 voices, and was last updated by  martontamas 7 months, 3 weeks ago.

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  • #55639

    Daniel
    Member

    Hello,

    I just updated to the latest emulator for Windows (GLES 3.0) and I got an error that I haven’t before:

    (Error) The shader failed OpenGL ES shader validation. Call glGetShaderInfoLog to retrieve the shader info log.
    Failed to compile pixel shader: Compile failed.
    ERROR: 0:139: Active array size for gl_FragData is 2, greater than number of draw buffers supported: 1
    ERROR: 0:140: Active array size for gl_FragData is 2, greater than number of draw buffers supported: 1
    ERROR: 0:142: Active array size for gl_FragData is 3, greater than number of draw buffers supported: 1
    ERROR: 0:143: Active array size for gl_FragData is 3, greater than number of draw buffers supported: 1
    ERROR: 0:149: Active array size for gl_FragData is 4, greater than number of draw buffers supported: 1
    ERROR: 5 compilation errors. No code generated.

    With the previous version I was able to render the 4 render targets at the same time, now I got this error, should I specify something to get it working again?

    Thanks!

    #55644

    Hi Daniel,

    Are you using PVR VFrame? What is the previous version? What is the current version? How could we reproduce the problem?

    bests,
    Marton

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