GL_FRAMEBUFFER_BINDING bug

This topic contains 1 reply, has 2 voices, and was last updated by  CarlosSarria 9 years ago.

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  • #29577

    akennedy
    Member

    Hi,

     

    I am having trouble with framebuffer objects under the Linux PC emulator SDK.  glGetInteger(GL_FRAMEBUFFER_BINDING, &currentFb) always returns a framebuffer binding of 0, even if I have a framebuffer object bound.  As framebuffer objects themselves work fine (if I save the current binding myself), I am assuming this is a bug in the SDK.  Is this a known issue?

     

    Cheers,

     

    Aaron
    #32256

    Hi Aaron. Sorry for the late replay. We have just released a new SDK with new OpenGLES2.0 PCEmulation libraries. Could you try with this new version?

     

    Thanks.

     

    Ccarlos.

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