glBlendEquation problem

This topic contains 2 replies, has 2 voices, and was last updated by  Deep 7 years, 3 months ago.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
  • #30289


    I’m using the PowerVR OpenGL ES 2.0 Windows emulator (  I’ve got some simple applications running fine.  However, when I call glBlendEquation(GL_FUNC_ADD) the emulator seems to hang.  According to the docs this function should be supported.  Has anyone else run into this problem? 

    My graphics card is a GeForce 8800 Ultra, so I know the function itself should work on my system.



    We just released a new version of the SDK: which is available here:

    Can you try using the version of PVRVFrame in this version, please?



    That did seem to fix the glBlendEquation() problem.  Thanks.

Viewing 3 posts - 1 through 3 (of 3 total)
You must be logged in to reply to this topic.