I’m using the PowerVR OpenGL ES 2.0 Windows emulator (2.06.26.0649). I’ve got some simple applications running fine. However, when I call glBlendEquation(GL_FUNC_ADD) the emulator seems to hang. According to the docs this function should be supported. Has anyone else run into this problem?
My graphics card is a GeForce 8800 Ultra, so I know the function itself should work on my system.