Home › Forums › PowerVR Insider Graphics › GLES 3.0 Windows Emulator, no Anisotropic?
Tagged: Anisotropic GLES 3.0 emulator windows
This topic contains 1 reply, has 2 voices, and was last updated by Shaun 5 months ago.
I noticed that GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is missing on GLES3.0 headers, while is still there on GLES2.0, is this normal? How can I support anisotropic on GLES 3.0?
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is defined in gl2ext.h, if you want to use this extension then please include that file i.e.