GLES 3.0 Windows Emulator, no Anisotropic?

This topic contains 2 replies, has 3 voices, and was last updated by  lupacexi 3 days, 14 hours ago.

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  • #55640

    Daniel
    Member

    Hello,

    I noticed that GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is missing on GLES3.0 headers, while is still there on GLES2.0, is this normal? How can I support anisotropic on GLES 3.0?

    Thanks!

    #55643

    Shaun
    Member

    Hi Daniel,

    GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is defined in gl2ext.h, if you want to use this extension then please include that file i.e.

    #include <GLES2/gl2ext.h>

    Thanks,
    Shaun

    #56438

    lupacexi
    Member

    Thannk you!

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